AI Insights · Timothy · October 2021
Top 5 Hypercasual Games on iOS in Australia Q3 2021
Discover the performance trends of the top 5 hypercasual games on iOS in Australia during Q3 2021, based on Sensor Tower data.
Throughout the third quarter of 2021, the hypercasual gaming market on iOS in Australia showcased significant fluctuations in downloads, revenue, and active users. Here's a closer look at the performance of the top 5 hypercasual games.
Run Rich 3D from Voodoo saw a notable rise in weekly downloads, peaking at around 57K during the week of July 26. Weekly revenue also showed an upward trend, reaching approximately $151 in the first week of August. Active users hit a high of 108K by the end of July, but decreased to around 22K by the end of September.
Count Masters: Crowd Runner 3D by Freeplay LLC had a strong start with weekly downloads hitting around 46K in late June, though this number gradually declined to around 10K by the end of September. The game's revenue experienced a similar trend, peaking at $216 in early August. Active users also saw a decline from 105K in early July to around 45K by the end of September.
Water Sort Puzzle from IEC GLOBAL PTY LTD showed consistent performance with weekly revenue consistently increasing to a peak of about $1K by the end of September. Downloads also rose, reaching around 25K in the last week of September. Active users maintained a steady increase, peaking at around 90K by the end of the quarter.
Text or Die by Rollic Games demonstrated a strong upward trend in weekly downloads, starting from just 11 in late July to about 38K by the end of September. Revenue also saw a significant increase, peaking at $636 in the final week. Active users followed a similar trend, reaching around 81K by the end of the quarter.
Bridge Race by Supersonic Studios Ltd experienced steady weekly downloads, peaking at approximately 20K in mid-July and again in late September. Revenue remained relatively stable, with minor fluctuations, peaking at $266 in mid-July. Active users showed consistent engagement, peaking at about 62K in mid-July and again at 58K in late September.
This data, sourced from Sensor Tower, highlights the dynamic nature of the hypercasual gaming market on iOS in Australia. For more detailed insights, visit Sensor Tower.